Here are the models for our inspiration during our creations.

Characters

Shifting

City

Landscapes

As we start from a blank page for the graphics, we have selected a series of images from what already does for the sole purpose of inspiring us.

INFERNITY characters are all skinned, but can transform into the most realistic avatars. We are looking to create very graphic characters with fluid movements.

We want in INFERNITY means of transport that stick with their times, but for times that are not yet written, we try to hire designers to give us the inspiration of tomorrow.

Cities are a key element of the game, they are both available but also built by the players as they unfold. However INFERNITY provides an ecological vision of resources.

The worlds and landscapes of INFERNITY are realistic and fantastic worlds that live at different rates, depending on their place in time and space.

We are looking for designers willing to get involved to inspire us and guide us during the design of the game, but also for its evolution.

 

We want a game that is very enjoyable to play but also very enjoyable to watch, with the ability to be visionary in some parts.